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Weapons guide: all six guns

You carry two weapons at a time. The P-9 pistol is always the second; the first is whatever you pick up on the map. Weapons have real handling: recoil, spread that blooms under sustained fire, headshot multipliers and reloads you have to time.

WeaponClassDamageRate (rpm)MagazineRange
AKR RifleAssault rifle19600302100
K-5 SMGSubmachine gun12820321350
M-12 ShotgunPump action8 × 13726850
LR-50 SniperBolt action904453400
RPG LauncherAnti-armour1154013200
P-9 SidearmPistol22380121700

AKR Rifle Assault rifle

The all-rounder. Controlled bursts stay accurate at long range; spread blooms if you hold the trigger.

K-5 SMG Submachine gun

Fast and forgiving in the air. Wins close fights on catwalks and bridges.

M-12 Shotgun Pump action

Eight pellets per shell. Devastating up close; useless across the map.

LR-50 Sniper Bolt action

Hold zoom to see across the map. A headshot finishes most fights.

RPG Launcher Anti-armour

One rocket, 175-unit blast radius. Aim at feet and at explosive barrels.

P-9 Sidearm Pistol

Always in your second slot. Swap to it instead of reloading mid-fight.

Grenades, medkits and barrels

Next: controls and tips · Cascade Works · Dustline Dam

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